Working at Zwift since 2016 as the only UI/UX (and sometimes Product) Designer for several years, now part of a robust team of specialists.


Focus

Art Direction & Management
+17 shipped mobile, social, console and Flash games
+10 years Art Direction including $29M project
Outsourcing Art Director for $1B company
+10 years’ experience managing teams of on-site artists and external art teams
Art/Design Production
Game, app and web interface design, including wireframes, UX and flows
3D modeling & advanced texturing
Rapid prototyping
Technical Fluency
Fluent in: Figma, Sketch, Adobe Photoshop, InDesign, Animate and CC Design Suite, InVision, Unity, Unreal engines, Maya & 3dsMax
Familiar with: HTML, CSS, JavaScript, JSON, MEL, Python, Sketch
Fearless around new software and famous for breaking shamefully delicate proprietary tools


Awards

Flash Film Festival, 1st Place, Best Game for Bossmonster’s Bumper Boats
Flash Film Festival, 1st Place, Best Game for Bossmonster’s AntCity
How Magazine Best Magazine Design of the Year, awarded for HopUp Magazine
Playboy Magazine Cool Net Pick awarded for www.bossmonster.com
Macromedia Site of the Day awarded for www.bossmonster.com
Zynga "Chef of the Week", for spearheading UI design overhaul
Zynga "Outstanding Chef", for spearheading UI leadership


Career

Zwift UI/UX/Product Designer 2016-present
As the first UI/UX (and sometimes Product) Designer at Zwift, I’ve been helping Zwift grow since 2016. As the first, I was responsible for the UI in Zwift on all platforms, as well as the Zwift mobile Companion app, which I helped grow from a single-function app to a robust companion. Major features I designed include: Clubs, live maps, live chat, async messaging, events listings and details, past activities and details, including graphing, historical leaderboards with graphing, and Training Plans. Now part of a robust UI/UX/Product team, I continue to contribute and lobby for the best experience for Zwifters.
PopVue Creative Director 2015
Silicon Valley Startup developing app for recently announced Google tech.
Hands on Unity UI development of app. http://popvuevr.com/
Expresso Fitness UI/UX Designer 2015
Complete UI/UX overhaul of the product. Major effort included reducing friction for new riders.
Zynga Art Director 2013-2015
Art director for mobile game developed in Unity, including 12 months as Beijing Studio Art Director.
"Hidden Shadows". Art Director SF & India.
“Hidden Chronicles”, Art Director: Managed 12 artists in San Francisco.
Managed game transition to San Diego & trained AD on-site.
Rapid prototyping of game concepts
Zynga UI Lead 2011-2012
“Cafe World” SF & San Diego, UI Lead and directed UI redesign.
Expresso Fitness Art Director 2007-2009
Complete UI, environment and character redesign of Expresso’s 3D virtual world;
Streamlined production tenfold, Managed and mentored 2 junior artists;
Developed mobile fitness app, marketing, print, social network, merchandise & web: www.expresso.net
Page44 Studios Studio Art Director 2003-2006
Art director of multiple projects from start through launch, including several games for Sony
UI design of multiple video games
Managing and mentoring art staff of up to 12 artists
Electronic Arts Senior Artist 2003
"Lord of the Rings: Return of the King": Environmental modeler
Primary environmental modeler of “Helms Deep”
Bossmonster Founder 2000-2002
Flash projects for clients including Electronic Arts, The BBC, and eGreetings


Agency Work

Ogilvy & Mather Interactive Designer
Created animated sequences for Yahoo and other interactive campaigns
Wild Brain Digital Artist
Flash Artist, Background Painter, Digital Color Stylist, Animation Assistant
Cell and computer animated television commercials developed in Flash
415 Design Interactive Designer
Flash asset creation, web design and layout.
eGreetings Interactive Designer
Created scores of animated/interactive Flash e-greeting cards.


Education

California State University, Long Beach
Bachelor of Fine Art, Concentration in Drawing and Painting