Return of the King (2003, EA) PS2

Environmental Modeler (Maya):  I was the primary environmental modeler on “Helms Deep” level, which meant that I was the only modeler for the majority of the time.  Modeling included all the geometry in the scene, as well as all texturing.  Below are screenshots from the level--I modeled nearly every part of the environments in these scene, with final polish added by other very talented artists, who fixed all my mistakes and completed the beautiful scene.  Additionally, I did supplemental modeling on Shelob's Lair, and worked with programmers and level designers to resolve collision issues on other levels.