10six
(1998, Sega) PC
In-game art
director of massively multiplayer, RT3D game.
Solely responsible for the game’s look and feel, character design, world design
and user interface. Also provided in-game meshes and UI art.
Managed team of six 3D and 2D artists both on and off-site.
Below are some screenshots
and designs. In all the shots I did the UI, weapon design and some
modeling, character design (except for the woman) and building design and
modeling.

