10six (1998, Sega) PC

In-game art director of massively multiplayer, RT3D game.  Solely responsible for the game’s look and feel, character design, world design and user interface. Also provided in-game meshes and UI art. Managed team of six 3D and 2D artists both on and off-site.

Below are some screenshots and designs.  In all the shots I did the UI, weapon design and some modeling, character design (except for the woman) and building design and modeling.