
breakdown sheet : : : : . . . .
Kung Fu Fighters Art Director
Platform: PSP, PS3
Developer: Page 44
Currently in development for the Sony EDI Network.
Based on my original concept for a unique puzzle-fighter style game. I developed the initial game idea, all characters and settings, and oversaw the 3 man development team.Tony Hawk: Project 8 Art Director
Platform: PSP
Developer: Page 44
Publisher: Activision, 2006
Assured the visual quality from the 8 artists on this port of the PS2 Tony Hawk: Project 8.The Godfather: Mob Wars Art Director
Platform: PSP
Developer: Page 44
Publisher: Electronic Arts, 2006
Oversaw 11 artists to assure visual quality of the character and environment art conversions to the PSP format; Directed and designed original GUI for the Mob Wars strategy component of this game, entirely unique to the PSP.Gretzky NHL '07 Art Director
Platform: PS3
Developer: Page 44
Unpublished
Oversaw production of PS3 assets; helped solve PS3 character and environment art and pipeline issues on 3 man art team.Gretzky NHL '06 Art Director
Platform: PSP, PS2
Developer: Page 44
Publisher: Sony (SCEA), 2005
Directly oversaw the 16 person art development of this second rev of Gretzky NHL. Performed art direction duties including mockups, determining art budgets, coordinating art schedules with programming deadlines, art deliveries and interaction with SCEA. Duties also routinely included 3D modeling and texturing, art budgets, scheduling, staffing. All PSP art was rebuilt to greatly improve the look of Gretzky '06Gretzky NHL 2005 Art Director
Platform: PSP (launch title), PS2
Developer: Page 44
Publisher: 989 Sports, 2004
The initial version of the Gretzky NHL series required ground-up development of all assets from scratch, including entirely unique PSP assets.Lord of the Rings: Return of the King Environmental Modeler
Platform: Xbox, PS2, GC
Developer/Publisher: Electronic Arts, 2003
Primary environmental Maya modeler on “Helms Deep” level. Worked with programmers and designers to resolve collision issues on other levels.Freekstyle Environmental Modeler
Platform: PS2
Developer: Page 44
Publisher: EA Big, 2002
Responsible for modeling 1/3 of two levels: Monumental Motoplex and Rocket Garden, and created all textures for both levels.www.SimCoaster.com Bossmonster co-founder
Platform: PC
Developer: Bossmonster
Publisher: Electronic Arts, 2001
I worked closely with fellow Bossmonster co-founders to develop 3 award winning Flash games for EA's Sim Coaster web site. Creative duties were shared, and included developing original game concepts, creating 2D and 3D art assets, and Flash and HTML authoring.BBC Channel 4 Bossmonster co-founder
Platform: PC
Developer: Bossmonster
Publisher: BBC Channel 4, 2001
Several awards were won by 3 original Bossmonster Flash games developed for the BBC Channel 4. Again, creative duties were shared.High Heat Baseball 2002 Environmental Modeler
Platform: PS2
Developer/Publisher: 3DO, 2001
Bossmonster was contracted to convert 6 PC stadium models to PS2 geometry. I modeled and textured 2 of the stadiums, as well as liaised with 3DO.Robotica Lead Artist
Platform: PC
Developer: Electronic Arts
Unpublished
Artist level IV for this online multiplayer game with collectible, tradable components. Co-developed character and environment concepts with Wizards of the Coast artists. Worked closely with programmers to create the game's look, feel and function.Field Marshal Art Lead
Platform: PC
Developer: Postlinear
Unpublished
Art Lead for the development of an online multiplayer strategy game in conjunction with Wizards of the Coast. Solely responsible for conceiving and creating modeled environments, for developing the user interface, and for all GUI and interface screens.10six Art Director
Platform: PC
Developer: Postlinear
Publisher: Software 2k, 1998
In-game art director of massively multiplayer, RT3D game. Solely responsible for the game’s look and feel, character design, world design and user interface. Also provided in-game meshes and UI art. Managed team of six 3D and 2D artists both on and off-site.Flying Saucer Artist
Platform: PC
Developer: Postlinear
Publisher: Software 2k, 1996
Created user interface and environments. Worked closely with programmers to ensure timely integration of art assets.